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You're still running around a school, shooting dangerously love-struck girls until they collapse in a fit of euphoria. Gal*Gun 2 still goes through the motions of what made Double Peace as smart as it was. You could remove human characters entirely-and all the fanservice that comes with them-from the game without affecting the story at all.
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In Double Peace, everything tied together thematically here, the lewdness feels like an afterthought. There's no connection between the Demon Sweeper and horny classmates, beyond the fact that that's the cornerstone of the Gal*Gun series. A headset lets you see demons (and angels), but it also makes you impossibly attractive to women, so you also get a Pheromone Gun with which to fend them off. The new game begins with the nameless protagonist being chosen by an angel to help eliminate swarms of demons plaguing the school, using the latest in demon-hunting technology, the vacuum-like Demon Sweeper. There are plenty of lewd, rude, and downright creepy dialogue options (and even a "pervert" stat), but choosing those all but guarantees you a bad ending.Īll of that's gone in Gal*Gun 2. There's a big dating sim component to Double Peace: dialogue choices and light stat management affect which of a number of different story paths you go down, who your true love is, and which ending you wind up with. Other aspects of the game build on that foundation. The game traverses a lot of the cliches of "pervy" anime games, but the narrative setup frames them in a way that puts a spotlight on how ridiculous they are. Despite its exaggerated, comical sexuality, the whole game is about trying to get away from people trying to jump your bones.
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More importantly, it sets up everything else that makes Double Peace as subversive as it is. It's absurd, but it makes perfect sense within the context of the game and its B-grade tone. Gal*Gun: Double Peace - believe it or not, there's context for this Thus, Houdai spends the day trying to find his love and make his confession, while using a Pheromone Gun gifted to him by the clumsy angel to fend off his randy classmates (and teachers). As a result, he becomes irresistible to every woman who sets eyes on him, but if he doesn't profess his true love by the end of the day, he'll be alone forever. Double Peace opens with the main character, high schooler Houdai, being accidentally shot by a supercharged arrow from a cupid angel in training. The big difference between Gal*Gun: Double Peace and Gal*Gun 2 is how that action is framed. The basic concept of both games is the same: an on-rails shooter like Time Crisis or House of the Dead, but instead of shooting terrorists or zombies with bullets, you're shooting horny, love-crazed girls with "pheromone shots". Related reading: How Gal*Gun: Double Peace turns lewd anime games on their heads. It's good, trashy fun, but after Double Peace, I expected a lot more. It certainly achieves that in terms of pure gameplay, but it seems to come at the cost of the previous game's clever parody. Gal*Gun 2 has been built up to be, well, a sequel: bigger, bolder, and more ready to push boundaries. It was trashy-and I don't mean that pejoratively-but through that B-grade tone it achieved a pointed satire of a lot of common tropes seen in anime and games. Gal*Gun: Double Peace was a much smarter game than most people gave it credit for.